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Unity is introducing a new per-install fee. According to my calculations (see chart) it's a bankruptcy death-trap?
blog.unity.com/news/plan-prici

Shockingly, the owed percentage is unbounded and can exceed gross revenue, since the owed amount depends on installs, not sales.

For games that are in bundles, subscription services, are free-to-play, or just highly pirated, the install count can be very high while the revenue per install is very low, which is where this fee structure is super dangerous.

An alleged Unity employee (looks legit) posted that Unity is aware developers may lose more per install than they earn, even to the point of bankruptcy but that they would "fix this with the customer to not bankrupt them".
forum.unity.com/threads/unity-

But look: No serious business would leave a matter of potentially going BANKRUPT to be addressed by some future ad-hoc fix at another company's whim. That stuff needs to be up-front and contractual, even with companies you trust, let alone with Unity!

@runevision The level of “trust me, bro” built into this plan in general is pretty hilarious ;)